Transparent & collaborative

The Process Behind
Every Great Design

No guesswork, no black boxes. My 6-step design process is rooted in empathy, driven by research and built for collaboration — so you know exactly what to expect at every stage.

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6 Clear Phases
5+ Years Practising
80+ Projects Delivered
100% On-time Delivery
01 Discover Research
02 Define Synthesis
03 Ideate Concepts
04 Design Hi-Fi UI
05 Prototype & Test Validate
06 Deliver Launch 🚀

6 Steps. One Seamless Flow.

From the very first brief to the final handoff — here are the six phases every project moves through. Each step builds on the last, ensuring nothing is skipped and everything is intentional.

Discover

  • Research
  • Interviews
  • Empathy

Define

  • Personas
  • Journey Map
  • Framing

Ideate

  • Crazy 8s
  • Sketching
  • Concepts

Design

  • Wireframes
  • Hi-Fi UI
  • System

Prototype

  • Clickable
  • User Tests
  • Iterate

Deliver

  • Handoff
  • Specs
  • Launch 🚀
Phase 01

Discover — Listen Before You Sketch

Great design solves real problems. Before a single pixel is moved, I invest deeply in understanding — your users, your business, your competitive landscape and your goals. This phase eliminates assumptions and replaces them with evidence.

  • Stakeholder interviews & kick-off workshop
  • User research & survey synthesis
  • Competitive & heuristic analysis
  • Research report with key insights

Tools I use in this phase:

Notion Maze Google Forms Miro Hotjar Google Analytics
Typical duration: 1 – 2 weeks

User Interviews

1:1 conversations with 5–10 real users to uncover pain points, motivations and mental models.

Contextual Inquiry

Observing users in their real environment to capture what surveys and interviews miss.

Analytics Review

Quantitative data to validate assumptions and identify drop-off points before starting design.

Competitive Analysis

Benchmarking against 5–8 competitors to identify UX patterns, gaps and opportunities.

Phase 02

Define — Turn Research into Direction

Raw research data means nothing without synthesis. In this phase I transform insights into actionable artefacts — personas that represent real people, journey maps that expose friction and a laser-focused problem statement that guides every decision ahead.

  • 2–3 user personas with goals & pain points
  • As-is user journey map
  • "How Might We" problem statements
  • Design brief & success metrics (KPIs)
Figma Miro FigJam Notion Dovetail
Typical duration: 3 – 5 days

Personas

Research-backed user archetypes — not fictional — built from interview patterns and behavioural data.

Journey Maps

End-to-end experiences mapped with moments of joy, frustration and opportunity.

Affinity Mapping

Cluster themes from research into clear, prioritised problem areas ready for ideation.

Success Metrics

Defining measurable KPIs upfront so we can evaluate whether the design actually worked.

Phase 03

Ideate — Quantity First, Quality Second

The best ideas rarely come first. I use structured creative techniques — Crazy 8s, mind mapping, and rapid sketching — to generate a wide range of concepts before narrowing to the most promising direction. Quantity now means better quality later.

  • Crazy 8s worksheets (8 ideas in 8 mins)
  • Concept sketches (3–5 directions)
  • Information architecture & sitemap
  • Concept prioritisation with stakeholders
Paper & Pen FigJam Miro Procreate MindMeister
Typical duration: 2 – 4 days

Crazy 8s

A time-boxed sprint: 8 distinct concepts in 8 minutes. Forces divergent thinking over perfectionism.

Rapid Sketching

Low-fidelity paper sketches to explore layout, flow and UI patterns without software constraints.

IA & Sitemaps

Defining how content and features are structured before investing time in visual design.

Concept Voting

Collaborative dot-voting with stakeholders to align on the strongest concept to carry forward.

Phase 04

Design — From Wireframe to Hi-Fi

This is where ideas become tangible. I move from low-fidelity wireframes through to pixel-perfect, developer-ready screens — building a complete design system along the way so every component is consistent, scalable and ready to hand off.

  • Low & mid-fidelity wireframes
  • High-fidelity UI screens (all breakpoints)
  • Design system & component library
  • Brand/style guide documentation
Figma Adobe Illustrator Photoshop Tokens Studio Unsplash
Typical duration: 1 – 3 weeks

Wireframes

Structural blueprints focused on layout and flow — validated early before investing in visuals.

Hi-Fi Screens

Polished, pixel-perfect designs at every breakpoint with real content, not Lorem Ipsum.

Design System

Reusable, atomic components — colour tokens, typography scales, spacing systems — for scalable UI.

Responsive Design

Designs that flex beautifully from 320px mobile to ultra-wide desktop — nothing is an afterthought.

Phase 05

Prototype & Test — Fail Fast, Learn Faster

Assumptions are dangerous. I build interactive prototypes and put them in front of real users — not just stakeholders — to find friction before it costs time and budget in development. Every test round sharpens the design.

  • Clickable Figma prototype (full flow)
  • Moderated usability test sessions (5+ users)
  • Usability test report with severity ratings
  • Iterated designs based on findings
Figma Prototype Maze UserTesting Loom Lookback
Typical duration: 1 – 2 weeks

Interactive Prototype

Full clickable flow in Figma — transitions, overlays and micro-interactions that feel like the real product.

Usability Testing

Moderated sessions with real users completing real tasks — recorded and analysed for insights.

Severity Rating

Issues ranked by severity so fixes are prioritised correctly — critical first, nice-to-have last.

Iterate & Refine

Every test round produces a sharper design. Iteration is a feature, not a failure.

Phase 06

Deliver — Handoff that Developers Love

A great design badly handed off is a wasted design. I provide developer-ready specs, exported assets, annotated files and brand documentation — then stay available through launch to ensure the build matches the vision perfectly.

  • Annotated Figma file with spacing & tokens
  • Exported assets (SVG, PNG, WebP, 1×/2×)
  • Brand guidelines & design system docs
  • Post-launch design QA & support
Figma Dev Mode Zeplin Notion (Docs) Loom Linear
Typical duration: 2 – 3 days + ongoing QA

Dev Handoff

Clean, organised Figma files with component variants, auto-layout and design tokens — ready for Figma Dev Mode.

Asset Export

All icons, illustrations and images exported in every required format and resolution — named and organised.

Style Guide

A living document: colours, typography, spacing rules, component usage guidelines and accessibility notes.

Launch Support

Available through the build and go-live to review the implementation and ensure pixel-perfect quality.

The Beliefs that Drive Every Decision

Process is only half the story. These four principles shape how I think, communicate and make decisions at every stage of a project.

Principle 01

Users First, Always

Business goals matter — but the people who use the product are always the primary stakeholder in my design decisions.

Principle 02

Radical Transparency

No surprises, no black boxes. I share work-in-progress early and often, so feedback is cheap and pivots are painless.

Principle 03

Iteration Is Strength

The first design is never the best. I embrace feedback loops, test cycles and revision as part of the craft — not a failure of it.

Principle 04

Detail Is Respect

Attention to spacing, typography and micro-interaction signals care for the user. I sweat the small stuff so they don't have to.

Typical Project Schedule

A standard end-to-end project runs 6–10 weeks depending on scope. Here's how the phases flow.

Week 1 – 2

Discover & Define

Research, interviews, synthesis into personas, journey maps and problem statement. Kick-off workshop with stakeholders.

Week 2 – 3

Ideate & Concept

Rapid concept generation, IA mapping and stakeholder alignment on the chosen direction before any visual design begins.

Week 3 – 6

Design

Wireframes → hi-fi screens → design system. Review checkpoints at wireframe and hi-fi stage to keep everyone aligned.

Week 6 – 8

Prototype & Test

Interactive prototype built, tested with 5+ real users, findings documented and designs iterated based on results.

Week 8 – 10

Deliver & Launch

Developer handoff, asset export, style guide, post-launch QA. The design matches the vision — or we fix it until it does.

Questions I Get All the Time

Honest answers about how this process works in practice.

Not rigidly. The process scales with the project. A full product redesign warrants every phase in depth. A landing page or brand refresh might condense discovery into a 30-minute brief call and skip formal usability testing. The principles stay the same; the depth flexes with your scope and budget.

I work best with clients who are available for a kick-off session, 2–3 review checkpoints and a final sign-off call. Outside of those, I handle everything independently. Your time investment is roughly 3–5 hours total for a typical project — concentrated where your input matters most.

Pivots happen — and they're far less painful when caught early. That's exactly why I share work at the wireframe stage before investing in hi-fi polish. Minor directional changes within scope are handled without fuss. Significant scope changes are discussed openly and priced accordingly.

Absolutely — and I encourage it. Getting developer input during the design phase prevents feasibility surprises later. I use Figma Dev Mode, annotated specs and design tokens to make handoff smooth. I'm also available to review the build and flag any discrepancies.

Standard projects include 2 revision rounds per major deliverable (wireframes, hi-fi screens). Revisions are most valuable — and free — when they're based on structured feedback rather than preference changes. I provide a feedback framework at each review to make your input as effective as possible.

Everything. You receive the full Figma source file, all exported assets (SVG, PNG, WebP at 1× and 2×), a brand guidelines PDF, and any research artefacts created during the project. You own 100% of the deliverables upon final payment — no strings attached.
Ready to get started?

Let's Build Something
Worth Using.

You know the process. You know what to expect. Now let's apply it to your product, brand or idea — and make something that genuinely works for the people who'll use it.

Currently available for new projects & collaborations