Discover
- Research
- Interviews
- Empathy
No guesswork, no black boxes. My 6-step design process is rooted in empathy, driven by research and built for collaboration — so you know exactly what to expect at every stage.
Scroll to exploreFrom the very first brief to the final handoff — here are the six phases every project moves through. Each step builds on the last, ensuring nothing is skipped and everything is intentional.
Great design solves real problems. Before a single pixel is moved, I invest deeply in understanding — your users, your business, your competitive landscape and your goals. This phase eliminates assumptions and replaces them with evidence.
Tools I use in this phase:
1:1 conversations with 5–10 real users to uncover pain points, motivations and mental models.
Observing users in their real environment to capture what surveys and interviews miss.
Quantitative data to validate assumptions and identify drop-off points before starting design.
Benchmarking against 5–8 competitors to identify UX patterns, gaps and opportunities.
Raw research data means nothing without synthesis. In this phase I transform insights into actionable artefacts — personas that represent real people, journey maps that expose friction and a laser-focused problem statement that guides every decision ahead.
Research-backed user archetypes — not fictional — built from interview patterns and behavioural data.
End-to-end experiences mapped with moments of joy, frustration and opportunity.
Cluster themes from research into clear, prioritised problem areas ready for ideation.
Defining measurable KPIs upfront so we can evaluate whether the design actually worked.
The best ideas rarely come first. I use structured creative techniques — Crazy 8s, mind mapping, and rapid sketching — to generate a wide range of concepts before narrowing to the most promising direction. Quantity now means better quality later.
A time-boxed sprint: 8 distinct concepts in 8 minutes. Forces divergent thinking over perfectionism.
Low-fidelity paper sketches to explore layout, flow and UI patterns without software constraints.
Defining how content and features are structured before investing time in visual design.
Collaborative dot-voting with stakeholders to align on the strongest concept to carry forward.
This is where ideas become tangible. I move from low-fidelity wireframes through to pixel-perfect, developer-ready screens — building a complete design system along the way so every component is consistent, scalable and ready to hand off.
Structural blueprints focused on layout and flow — validated early before investing in visuals.
Polished, pixel-perfect designs at every breakpoint with real content, not Lorem Ipsum.
Reusable, atomic components — colour tokens, typography scales, spacing systems — for scalable UI.
Designs that flex beautifully from 320px mobile to ultra-wide desktop — nothing is an afterthought.
Assumptions are dangerous. I build interactive prototypes and put them in front of real users — not just stakeholders — to find friction before it costs time and budget in development. Every test round sharpens the design.
Full clickable flow in Figma — transitions, overlays and micro-interactions that feel like the real product.
Moderated sessions with real users completing real tasks — recorded and analysed for insights.
Issues ranked by severity so fixes are prioritised correctly — critical first, nice-to-have last.
Every test round produces a sharper design. Iteration is a feature, not a failure.
A great design badly handed off is a wasted design. I provide developer-ready specs, exported assets, annotated files and brand documentation — then stay available through launch to ensure the build matches the vision perfectly.
Clean, organised Figma files with component variants, auto-layout and design tokens — ready for Figma Dev Mode.
All icons, illustrations and images exported in every required format and resolution — named and organised.
A living document: colours, typography, spacing rules, component usage guidelines and accessibility notes.
Available through the build and go-live to review the implementation and ensure pixel-perfect quality.
Process is only half the story. These four principles shape how I think, communicate and make decisions at every stage of a project.
Principle 01
Business goals matter — but the people who use the product are always the primary stakeholder in my design decisions.
Principle 02
No surprises, no black boxes. I share work-in-progress early and often, so feedback is cheap and pivots are painless.
Principle 03
The first design is never the best. I embrace feedback loops, test cycles and revision as part of the craft — not a failure of it.
Principle 04
Attention to spacing, typography and micro-interaction signals care for the user. I sweat the small stuff so they don't have to.
A standard end-to-end project runs 6–10 weeks depending on scope. Here's how the phases flow.
Week 1 – 2
Discover & Define
Research, interviews, synthesis into personas, journey maps and problem statement. Kick-off workshop with stakeholders.
Week 2 – 3
Ideate & Concept
Rapid concept generation, IA mapping and stakeholder alignment on the chosen direction before any visual design begins.
Week 3 – 6
Design
Wireframes → hi-fi screens → design system. Review checkpoints at wireframe and hi-fi stage to keep everyone aligned.
Week 6 – 8
Prototype & Test
Interactive prototype built, tested with 5+ real users, findings documented and designs iterated based on results.
Week 8 – 10
Deliver & Launch
Developer handoff, asset export, style guide, post-launch QA. The design matches the vision — or we fix it until it does.
Honest answers about how this process works in practice.
You know the process. You know what to expect. Now let's apply it to your product, brand or idea — and make something that genuinely works for the people who'll use it.
Currently available for new projects & collaborations